IT also means once combat engages things are confusing and chaotic and its weakness at fine planning isn't so apparent. Which means it charges a lot rather than drawing lines and forcing you to come to it all the time.
I think the TW Warhammer AI makes up for this added complication by being far more aggressive in general. On the other its a fast moving flying unit that wants to engage other flying units to prevent them flanking your army on the other its a support unit designed to fly around and strike the rear of a unit already engaged in combat on the other it wants to hit artillery that's left undefended or the rear or archers.īasically it has a lot of roles some of which have vastly different situations where they work and some where they don't. On the one hand its a strafing bomber that wants to sweep back and fourth over infantry lines dropping its firebomb whilst avoiding (as much as it can) ranged attacks. I think it is a lot harder in Warhammer because there's a lot of units that don't neatly fit into simple categories and some which are very situational. Even if it was doing a siege that's how it would often try it. Heck the Medieval 2 AI would regularly just abandon whatever plan it started the game with to pull back a few feet and redraw lines again. It was probably l lot easier in historical games where basically the unit roster is much smaller and simpler than in Warhammer and in earlier games where the maps were far more open. I would wager those are pre-designed formations. Its hard, and tweaking numbers is a lot easier. Pathfinder:Kingmaker took this to insane lengths and bump primary and secondary stats (which also got boosted by the primary stat adjustments) which in worst cases took monster stats completely out of the bounds of the random number generator (the d20 roll). Stat inflation is usually the go-to method for RPGs as well. Total War also is mostly numerical adjustments- both to unit stats and AI economies. Sometimes I think that people get hooked on the idea that the AI gets insane cheats on anything but super-easy or is specifically working differently between the difficulties.īecause that is the way it often works in strategy games.Ĭiv is by far the worst, where they just toss extra techs, units (including settlers) and then throw numeric economy bonuses on the AI and call it a day. Honestly I wish more developers were more clear on what difficulty settings did in game in the game itself. StygianBeach wrote: Since I found out how the difficulty works in Total War I just play on normal.